The end result is a total of 11 different combinations of compression and transparency. It was my goal to support every variant of the BLP format that Blizzard uses in WoW - for both opening and saving. (x32) C:\Program Files\Adobe\Adobe Photoshop CS6\įrom that folder, go to \Plug-ins\File Formats\ (create "File Formats" folder if it doesn't exist)ĭrop the appropriate plugin (圆4 or x86) in that folder. (圆4) C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\ Sorry for poor English English isn't my native language. Original creator PhilipTNG/kronixusa - site link I'm use character , creature and uploaded Cata/Mop maps for 335 3.3.5a by Ohai created by : At this moment I can change sequence of character classes.: Has a problem with female orc, the gender button doesn't work and class icon death knight is invisible. I was looking for a character creator screen similar to the dlc Mists of Pandaria(for a long time). I found a post on the site and compile him but its not perfect. If for someone doesn't work you need unlock lua or use:
#WARCRAFT 3 TEXTURE MODS UPGRADE#
Special Thanks Experimenst who upgrade this project. V9.1 Big thanks for warfoll02 who give me permission for modyfing this amazing stuff. Added alternative character creation (MoP) without backgrounds and icon. Thanks also to Marulu who reported the problem. V8 Special thanks for Fixed button to create a random nickname I'm heading to mikki0033 from modcraft forum. V7 Special thanks for repairing character creator I'm heading to mikki0033 from modcraft forum. Now work well female Orc and icon death knight. Added optional Cataclysm, Legion & Bfa logo.
![warcraft 3 texture mods warcraft 3 texture mods](https://media.moddb.com/images/articles/1/196/195707/auto/WC3ScrnShot_092615_191728_05_zpsbuy7.jpg)
![warcraft 3 texture mods warcraft 3 texture mods](https://i.ytimg.com/vi/zNgEJSysF2s/maxresdefault.jpg)
The "Messages" dialog keeps outputting error messages like: Now, I attempted to apply the same logic as in Kueken531 example to my Hermit Crab, using " TextureSelectById" and all that. I created my Texture, setting Slot="body" and File to my imported texture. But on page 24, Kueken531 made a post where he'd successfully changed the texture of a Thor and he included an example map. I went here - http: - to find out this approach was hopelessly outdated. The hermit crab, which I named "Pinchling", appears as it should in the terrain editor. I have created a Unit, Model, and Actor, and tied everything nicely together. This model is now available through the "Warcraft III Art Mod" dependency. I've exported, modified (in Photoshop), and imported a custom texture, which I have based on and want to apply to the " Assets\Units\Critters\War3_HermitCrab\War3_HermitCrab.m3" model.